The ad screen becomes a game screen
Jump & run “FoxQuest” for Stibitzer Spritzer on 57 DOOH screens across Austria, played with your own smartphone.

Results
57
DOOH screens across Austria
almost 60M
potential contacts
Key facts
Client
Brau Union Österreich, Stibitzer brand
Media agency
Dentsu Austria
Sales and implementation
Azerion Austria
Timeframe
Summer 2026, launched on 27 July, two plus two weeks
Format
jump & run “FoxQuest” on 57 DOOH screens, controlled via smartphone through a QR code, also available on mobile and on the brand website
At four highlight locations in Vienna, the screens were branded in the “Follow the Fox” look for two weeks and fitted with additional wraps. There, “FoxQuest” ran directly on the billboard. On the other screens in Azerion's DOOH network, the campaign played in the regular ad loop, and the QR code led to a smartphone-adapted version of the game. The game is also embedded on the brand website, extending the activation from public space into Stibitzer's digital channels.
The campaign launched on 27 July 2026 and ran exclusively in Azerion Austria's network for two weeks, followed by another two weeks. 57 screens were used in total, and Azerion puts the contact potential at almost 60 million. According to Azerion, it is the first smartphone-controlled gamification campaign on DOOH screens in Austria. Statutory age and youth protection rules applied to participation and prize handover.
“Stibitzer stands for carefree enjoyment and good vibes. That's exactly what we wanted people to feel, playfully, with this campaign.”
Yulia Elchenko, Brau Union
“This campaign shows how much potential there is in digital out of home when you consistently think of it as interactive.”
Christopher Miesbauer, Azerion Austria
More on the project in our press release: playvertise develops “FoxQuest” for Austria's first cross-media gamification campaign
Credits
Client
Brau Union: Stella Schaljo, Sophie Feiks
Media agency
Dentsu Austria: Larissa Meran
Sales and implementation
Azerion Austria: Christopher Miesbauer
Game creation
playvertise: Bartlomiej Kleczek, Maria Fehring
Impressions

Related
Game used
Relevant use cases
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