Pick a mode
Big screen with phone as controller, or straight in the browser: you decide per campaign.
Create your branded game in the GameHub and use it across all your marketing channels, from trade shows to DOOH. New alongside it: the Live Wall, where your guests' photos appear live on screen, with your brand overlay or as an AI motif. People play and join in on their own phones.
Branded games for every channel, from trade shows to DOOH, plus the new Live Wall: your guests' photos live on screen.
Trade show package: €1,600 net for the whole week · free demo
Play on the big screen, on phones or on your website, or join in on the Live Wall. Everything runs in the browser, no app needed.
Big screen
The first standardized playable DOOH solution: your branded game on a DOOH screen, trade show stand or shop window, controlled by phone. Runs in Grassfish, Yodeck, Xibo and other HTML5 players.
Trade show package: €1,600 net for the whole week
Explore Play DOOHOn the phone
The game runs entirely in the phone browser, no second screen involved: open the link from a social ad or newsletter, scan the QR code on a poster or flyer, start playing.
Mobile campaign: from €1,950 net + €60 / month
Explore Play MobileOn your website
One embed code and the game runs right inside your website or landing page, on desktop and phone alike. Visitors play without leaving the page.
Embed add-on: €400 net, one-time
Explore Play WebJoin in
The photo wall for your event: guests send a photo or a short text via QR code, and the photo appears with your brand overlay or as an AI motif. Live on the wall.
Christmas party special: from €500 net until October 30
Discover the Live WallAll in the GameHub: one login, one designer, every number live.See the platform
You create the game once and use it wherever your brand meets people.

Step 1
Pick a game from the library and make it yours in the GameHub: logo, colors, prizes and lead fields. No code, or we do it for you.
Step 2
One game for all your marketing channels. On DOOH it runs right inside your system: Grassfish, Yodeck, Xibo and other players that support HTML5.

Step 3
Every screen becomes playable: scan the QR code and your phone is the controller. You see plays, prizes and opted-in contacts live.
50+ brands already play with playvertise
A game keeps people with your brand longer than any poster. And every round delivers data.
A game on screen draws attention and turns passers-by into players. At the trade fair stand, in the shop window, on DOOH networks.
Anyone who wants to win leaves their name and email voluntarily, with consent. Export the leads or pass them to your CRM with the add-on.
See plays, playing time, prizes and opt-ins in real time, so you can prove your campaign's success with numbers.
No app, no download: scan the QR code and play.
Brands across trade shows, retail and events activate their audiences with playvertise, on-screen and mobile.

18 train stations from Vienna to Innsbruck
The OE3 wake-up show becomes an interactive campaign at train stations across Austria.
View case
Center Court as a custom game for the Erste Bank Open: playable across various formats, open to everyone and promoted via digital out-of-home.
View case
Custom game for Bosch Professional in public space.
View case
Branded game with QR activation at the WeAreDevelopers World Congress in Berlin.
View casePick, brand, launch: everything runs in the browser, no app, no extra hardware.
Big screen with phone as controller, or straight in the browser: you decide per campaign.
Spin-the-wheel, quiz, arcade, sports: filter by goal and mechanic and see what fits.
Set logo, colors and prizes in the GameHub, go live, and track plays and leads. Or let us handle the setup for you.
Three setups for digital brand activations. You decide per campaign what fits the location, the audience and the goal.
The big screen shows the game, people control it with their own smartphone. Scan the QR code and go, solo or head-to-head in multiplayer. No app, no extra hardware.
Your benefits: a low barrier to join, a visible wow effect and a call to action that lands on the personal phone.
The activation runs straight in the participant's browser, no second screen involved. Open the link or scan the QR code, people tap on their own device.
Your benefits: unlimited participants at the same time, no setup on site and a clear next step right after the play.
Where it runs
Video wall, arcade cabinet, buzzer column or interactive installation: for special formats we develop the matching application. Control runs via buzzer, joystick, retro controller or tablet, fully offline on request when there is no network on site.
Your benefits: physical input lowers the hurdle to join, the setup stays stable across long event days and the installation itself becomes an eye-catcher.
Where it runs
You build the phone controller and the mobile experience yourself in the GameHub: pick the mode, take a format from the library, brand it, go live. Beyond games, activations such as an advent calendar, with the same lead fields and the same dashboard. For custom builds we develop the application and plan the setup together with you.
Start a game right in your browser and see what your audience experiences. 30 games are waiting in the GameHub, each one in your branding.
Any screen with a browser becomes a photo wall: guests send a photo from their phone, it appears with your brand overlay or as an AI motif, and the wall grows all day. Every post runs through a form with consent.
Christmas party special: from €500 net until October 30
Trade show, retail, DOOH, recruiting, mobile or your own website. We recommend the game mechanic and setup that fit your channel.
Fixed prices, net, no minimum term. For your own combination, use the calculator on the pricing page.
Trade shows & events
Game categoryEssential
€1,600one-time
For one trade show or event of up to a week.
Online & social
Game categoryEssential
€1,950+ €60 / month
For social ads, newsletters and your website.
Store & DOOH
Game categoryStandard
€3,500+ €120 / month
For shop windows, stores and screen networks in continuous operation.
Static and video ads get scrolled past. A game gets played, and play creates attention, dwell time and first-party data. The proof comes from real cases across trade shows, retail, events and mobile.
Yes. A ready library plus the self-service GameHub, or fully managed as a service. No in-house know-how needed.
Depends on the game, modes and add-ons, plus a monthly license with no minimum term. The calculator on the pricing page shows the exact price.
No. Everything runs in the browser, a QR code is enough, the phone becomes the controller.
In the demo you'll see in the GameHub what your game looks like with your logo, what it costs and how fast it can go live.
Free, no strings attached